

The brief
These campaigns used quizzes, games, and camera effects to connect entertainment properties with retail and social audiences. A physical display or a social lens became the starting point for an interactive experience.
My contribution
I worked across WebAR, social lenses, games, and retail activations with the TVGla team, helping turn campaign concepts into interactive experiences.
Result
The Superman experience combined a quiz with AR selfies, while Riddler’s Trap connected retail campaign artwork to an AR entry point. Together with the games and social lenses, these examples show the different interaction formats I worked on with TVGla.
How it works
The collection includes The Batman’s Riddler’s Trap, a Superman retail quiz with AR selfies, AR Sigil Quest, a basketball game, and social lenses. The browser experiences use WebAR and 3D rendering; the social work uses Snapchat lenses and Instagram filters.


Created with the TVGla team.