01
Overview
This collection includes The Batman Riddler’s Trap, a Superman retail quiz with AR selfies, an AR Sigil Quest for Xfinity retail, a basketball game, and social lenses for Snapchat and Instagram.
I worked as part of a TVGla team that included design, production, content, and engineering.
The brief
Create browser and social AR experiences for entertainment campaigns.
What I built
I worked across WebAR, social lenses, games, and retail activations with the TVGla team.
The result
The collection spans browser AR, social lenses, games, and retail activations.
+69%point-of-sale site traffic (Riddler’s Trap)
+49%pageviews (Riddler’s Trap)
7:54avg. time in AR Sigil Quest

02
My engineering work
- The Batman Riddler’s Trap: +69% point-of-sale site traffic and +49% pageviews
- AR Sigil Quest (Xfinity retail): 7:54 average time in experience
8thWallA-FrameThree.jsSnapchat LensesInstagram filters
03
Build details
- WebAR8th Wall, A-Frame, and Three.js support browser-based AR experiences.
- Social lensesSnapchat Lenses and Instagram filters extend the work to social AR.
- Campaign formatsThe collection includes filters, games, retail activations, and browser experiences.
- Retail entryRetail activations connect physical campaign touchpoints to AR experiences.
- My roleWebAR, social lenses, games, and retail activations
- I worked across WebAR, social lenses, games, and retail activations with the TVGla team.
- Collection scopeBrowser and social AR for entertainment campaigns
- The collection includes The Batman Riddler’s Trap, a Superman retail quiz with AR selfies, AR Sigil Quest, a basketball game, and social lenses.
- Reported resultsCampaign-specific engagement figures
- Riddler’s Trap reported +69% point-of-sale site traffic and +49% pageviews; AR Sigil Quest reported a 7:54 average time in experience.
