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HBO Max Partner Marketing Built at TVGla

World of Westeros

A scroll through three worlds of Westeros.

I implemented scroll-driven camera movement and staged scene loading for HBO Max’s desktop presentation of three Game of Thrones series.

My work

3D frontend, camera movement, and scene loading

Two scenes from the scroll-driven journey through Westeros.

Keeping the presentation in step

A presenter needed to move through three series without breaking the flow of the story. Camera movement, scene changes, timeline markers, and supporting content all had to follow the same scroll position.

Turning motion direction into interaction

I implemented the scroll-to-camera movement and staged scene loading, working with the TVGla team to translate the visual direction into an interactive desktop experience.

One presentation for three series

The delivered experience brings the three series into one desktop presentation. The project received 2 Gold w3 Awards in 2026, for Best Art Direction and Entertainment.

Scroll controls the journey

Scroll progress drives the camera path and active timeline section. Three.js renders the environments, while scene assets load in stages along the route. This ties the movement through each environment to the content the presenter is discussing.

Created at TVGla for HBO Max Partner Marketing. The official project credits list Aydar Nuriev as Senior Developer.